skoove
she/her

3d art blog

breakdowns and more in-depth discussion on what i like to make and thoughts on different things related to 3d art


how i made the psx style doughnut

2025-01-31 UTC

Photorealism is very hard, and the cycles renderer is very very intensive, especially on my GTX 960. So I decided to try something different and attempt a PSX style object.